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Monk

Third Person action-puzzle

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Game Concept

Dodge attacks and trick your enemies

I wanted to create a game where you defeat enemies but you cannot fight them directly.

A pacifist monk that uses his concentration powers to dodge attacks seemed like a perfect fit.

The result of this experiment is an action-puzzle game that requires timing to dodge attacks and strategy to make use of the destructible environment.

Core Mechanics

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Dodge

Stand still and meditate to avoid incoming attacks.

The Monk is vulnerable at the beginning and at the end of the dodge move, avoiding attacks requires precise timing.

Decoy

Spawn a Decoy that will distract enemies for a few seconds.

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Taunt

Taunt an enemy distracted by the Decoy to attract his attention.

Destructible - Gong

Easily defeat one enemy by making him smash against a gong.

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Destructible - Gazebo

The gazebo is fragile and it will break if an enemy kicks one of the pillars, use this to your advantage to defeat multiple enemies.

Destructible - Lantern

The lantern falls down when someone pushes the lever on the wall. Make your enemies do it for you and trick them into defeating their allies.

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Monk - Playthrough

Monk - Playthrough

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