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Sigfrido Cosmo - Game Design Portfolio
Gravel
Arcade Racing

My role in creating Gravel
Game Designer
During the development process of Gravel I have worked on the design for all game modes and special challenges. I created track layouts for many races of the career mode.
The game has been developed in Unreal Engine.
Between all my tasks I was mostly responsible for:
Smash-up
A special challenge mode. the player must avoid red gates and smash thorugh green arrows, competing for the best time.
I created the races and balanced them.
Track Layouts
Point to point races in open environments
Stadium circuits
The media gallery below displays some of the content I created for the game.


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