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Gravel

Arcade Racing

tracksStadium.png

My role in creating Gravel

Game Designer

During the development process of Gravel I have worked on the design for all game modes and special challenges. I created track layouts for many races of the career mode.

The game has been developed in Unreal Engine.

Between all my tasks I was  mostly responsible for:

  • Smash-up

    • A special challenge mode. the player must avoid red gates and smash thorugh green arrows, competing for the best time. 

    • I created the races and balanced them.

  • Track Layouts

    • Point to point races in open environments

    • Stadium circuits

The media gallery below displays some of the content I created for the game.

Video Channel
  • linkedin

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