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Cyperpunk 2077

Open World RPG

cyberpunk-2077-rpg-mechanics-leveling-la

My role in creating Cyberpunk 2077

Gameplay Analyst

I worked on the project for almost two year as Gameplay Analyst.

I was responsible for making sure that every new feature is implemented correctly.
I cooperated with gameplay designers and animators to debug implementation in engine, Creating test levels and supporting developers by finding technical issues. I focused mostly on implementation of animations for Player and combat NPCs.

Tools I worked with

  • Red Engine 4

  • Animation graphs

  • Databases

  • Scripts

  • Maya 

Video Channel
  • linkedin

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