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Sigfrido Cosmo - Game Design Portfolio
Cyperpunk 2077
Open World RPG

My role in creating Cyberpunk 2077
Gameplay Analyst
I worked on the project for almost two year as Gameplay Analyst.
I was responsible for making sure that every new feature is implemented correctly.
I cooperated with gameplay designers and animators to debug implementation in engine, Creating test levels and supporting developers by finding technical issues. I focused mostly on implementation of animations for Player and combat NPCs.
Tools I worked with
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Red Engine 4
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Animation graphs
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Databases
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Scripts
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Maya

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