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Sigfrido Cosmo

Game Designer

Welcome to my portfolio, check out the AAA projects I have worked on and some prototypes I made using Unreal Engine in my free time.

Official Projects

Games I worked on

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Solo project - Roguelike Shooter

Game Designer

Solo-developed Roguelike Third-person shooter game. Fight against hordes of minions in randomly generated levels with tons of upgrades that will make you  crazy powerful. Currently discussing deals with publishers to finish development and releasing it to PC & Consoles.

Gravel

Game Designer

Arcade Racing game developed by Milestone using Unreal Engine, released in 2018 for PC, PS4 and XBOX ONE.
I designed game modes, special challenges and track layouts.

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Home: progetti

Reikon Games - Codename Final Form

Game Designer

I am currently working as Game Designer in Reikon Games, designing and implementing game content in Unreal Engine 4, focusing on Player mechanics and Enemy design for a new FPS IP.

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Cyberpunk 2077

Gameplay Analyst

I worked for 2 years on Cyberpunk 2077 as Gameplay Analyst in CD Projekt RED, closely cooperating with gameplay designers and animators to implement new features and debug issues.

Personal Projects

Unreal Engine Prototypes

These are game protoypes I developed in Unreal Engine. Design and Implementation was all done by me.
Visual assets bought from Unreal Asset Store.

Home: progetti

Hack & Run

First Person Running game set in a cyber universe.
Hack into a system by jumping, dashing, wallrunning, and grappling your way through.

Monk

​Third person action-puzzle game.
You play as a pacifist Monk that cannot hurt anyone. In order to defeat your enemies you must trick them into hurting themselves, dodge attacks and use the environment to your advantage.

Shapeshifter

​Competitive Multiplayer Game.
Defeat other players as a Mage that can morph into different animals, each with their own skills. As a mouse you can sneak through small places, a wolf can bite enemies, a crow can fly, and much more.

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Media Gallery

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